Is it possible?for any text that appear on screen.(without use Gui)
Quote from: MEHRDAD on Thu 03/09/2009 15:30:46
Is it possible?for any text that appear on screen.(without use Gui)
You can use an Overlay, I guess.
can you more explain please?
Look up "Overlay.CreateTextual" (or something like that) in the manual. It's explained there quite neatly.
Overlays don't support transparency (except when using an alpha-channel image and 32bit), so I guess when it comes to fading, a GUI is the best way.
Mehrdad, why don't you want to use them?
Quote from: KhrisMUC on Fri 04/09/2009 15:34:00
Mehrdad, why don't you want to use them?
I think game will be slow with GUI since i have hundred dialoges and texts.dosent it? .(maybe i think mistake).ok... can you help me with use GUI on text fade?
Your game would only get slow if you displayed hundreds of GUIs at the same time.
Put the text on a label on a blank GUI and change the GUI's transparency.
Give us more info and we can help you with a specific problem.
thanks KhrisMUC .I try it .and report them if was any problem.