Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sun 21/03/2004 14:14:14

Title: First person point and click adventure, is it possible?
Post by: on Sun 21/03/2004 14:14:14
Hi folks !

I've just joined the AGS Forum and I hope this question isn't too stupid.  ;)
I'm planning to do a first person point and click adventure (a bit like Myst, just with traditional point and click puzzles) and I was wondering if this is possible with AGS ?

For example I would not need a player character walking around. Is it possible to "hide" the player character and still keep walk activated ? And at the same time, turn the walk command into a "go to different room" instead of walk to position ?

I hope you understand what I'm trying to say. Any help would be very welcome. Thanks.
Title: Re:First person point and click adventure, is it possible?
Post by: Moox on Sun 21/03/2004 16:11:04
(http://www.2dadventure.com/ags/fpa.PNG)
I made one a while back, make completly transparent sprites for char walk or just check the button that says hide player character. Instead of walk I used arrows to move, but you could use walk by just creating hot spots
Title: Re:First person point and click adventure, is it possible?
Post by: Scummbuddy on Sun 21/03/2004 16:37:57
This question, as well as others are covered in the ags beginners faq.
Title: Re:First person point and click adventure, is it possible?
Post by: on Sun 21/03/2004 20:14:37
Hi !

Thanks for the replys.

Scummbuddy, could you please post a direct link to the tutorial that you mean ? There were a few tutorials in the AGS docs section, that had "beginner" in the name, but ended up with broken links I think.

Regards, Lars.
Title: Re:First person point and click adventure, is it possible?
Post by: Moox on Sun 21/03/2004 21:11:23
Theres a manual built into ags, just hit help
Title: Re:First person point and click adventure, is it possible?
Post by: InCreator on Sun 21/03/2004 23:21:55
- Open AGS
- Open Room Editor
- Check that box labelled as "Hide player Character"
tada!
Title: Re:First person point and click adventure, is it possible?
Post by: TerranRich on Mon 22/03/2004 03:21:32
In the "READ FIRST" thread in this very forum, as well as the "RULES" thread, there are links to the Beginners' FAQ, created and maintained by yours truly. Look at Question #10 under "Graphics and Characters". :)
Title: Re:First person point and click adventure, is it possible?
Post by: on Mon 22/03/2004 17:57:48
Hi !

I have spend some more time working on my own GUI and I have found another problem. My gui is a 320x240 picture with a transparent "window" in it that would be the actual playfield. However I have two problems with this.

1) The window isn't transparent somehow even though the graphic thumbnail itself is displayed correctly the way it should be. any ideas ?

2) The top and bottom of the gui are cut off even though I run 320x240 as game resolution. Even setting it to higher resolutions doesn't solve this. X/Y pos are set to 0, so I think it *should* work, but doesn't.

Another question to LostTraveler....

You said this could also be done using hotspots, but in "hide character" mode I do not have the walk button anymore. Is there a way to activate hotspots without the walk command ?

Regards, Lars.

Title: Re:First person point and click adventure, is it possible?
Post by: on Mon 22/03/2004 20:53:37
Hi !

Ok, I figured out how to use the hotspots by click, but I still haven't found a solution to the other problems.

Regards, Lars.
Title: Re:First person point and click adventure, is it possible?
Post by: Scorpiorus on Tue 06/04/2004 19:54:29
Quote1) The window isn't transparent somehow even though the graphic thumbnail itself is displayed correctly the way it should be. any ideas ?
Are you sure that window's transprent area is filled with a transparent color - RGB(255, 0, 255) i.e. bright pink in hi-color mode.

Quote2) The top and bottom of the gui are cut off even though I run 320x240 as game resolution. Even setting it to higher resolutions doesn't solve this. X/Y pos are set to 0, so I think it *should* work, but doesn't.
Could you please post a screenshort to demonstrate the problem?