I'm having a bit of a problem getting rid of the pixel showing in the flashlight plugin.
It seems to be ignoring a walkbehind, even though the baseline is set very low and player baseline=0
I got around it by trying to adjust the flashlight so its kind of black. I reduced its size and it works but as I mentioned I still have a pixel that can be seen.
I read this:
With SetFlashlightTint you can tint your scenery with a color. Values for tints an be from -31 to +31; 0 means no change to the color component.
Note:
At first a pixel is tinted then it is shaded.
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Example how to switch tinting off:
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SetFlashlightTint (0, 0, 0);
Ideally I'd like the pixel to be black (going through a tunnel) and then return to normal when coming out of tunnel, which I can do with 0,0,0.
if you can help that would be great (nod)
cheers