As I build my FMV game in the BASS template, AGS demands I make a character and a view, even though there is not supposed to be a visible character in the game. I've tried to make a generic character, but then the blue up shows up on screen as a stand in for the view animation. How do I make the player of the FMV game the character or hide all animations of a character so that the player only sees the mouse cursor?
Player character is used to tell which room is currently active, there's no way around this in AGS.
Different ways to hide the character forever:
1. "player.on = false;"
2. "player.Transparency = 100".
3. Make a 1x1 transparent sprite, and assign it to view with 4 first loops, each having 1 frame.
Thank you!
Eventually there's also this property on each room you create:
(https://i.imgur.com/aoAvtEC.png)
Should be your case if I'm not wrong but if you choose Crimson method then you don't have to worry about changing this property for each room.