Getting rid of the Black Space

Started by metalmario991, Tue 04/08/2015 04:49:58

Previous topic - Next topic

metalmario991

When you have dialog trees, how do you get rid of the black space so that the text is on the screen? Do I have to create my own text to get rid of it?

Slasher

i think you need to elaborate more about it...

Crimson Wizard

Yes, metalmario991, what is this "black space"? Is this a dialog tree background, or speech text background, or space between the text lines, or something else? Can you post a screenshot maybe?

metalmario991

#3
[imgzoom]D;O.png[/imgzoom]
If I figured out how to post images correctly, you should see that the black space where the dialog tree is, is blocking the characters.

Nope, I can't figure out how to post images.

Edited by mod: Please do not double post in a short period of time. Just click the 'Modify' button and edit your post.

Crimson Wizard

#4
You need to upload image somewhere first.
I may suggest using imgur.com, it's free and you can upload without registration.

metalmario991

http://imgur.com/nQ4IYsR
As you can see, the black space is blocking the characters. How do you get rid of it and can you also move it to the top of the screen?

Crimson Wizard

#6
Okay, this is the default behavior of AGS.

What you may do:
1. Create a new GUI and set it look like you want. You may make it transparent too by assigning transparent background and border colors (0).
2. In the General Settings find "Dialog -> Use Gui for Dialog options" property and put a number of your new GUI there.

You may also adjust GUI's Left and Top position.

metalmario991

If my game is 320x200, how big should it be? Does it even matter how big it is?

Crimson Wizard

Quote from: metalmario991 on Tue 04/08/2015 15:17:17
If my game is 320x200, how big should it be? Does it even matter how big it is?
If you create normal GUI, it will be precisely as big as you define by Width and Height properties.

If you create TextWindow GUI instead, if I remember correctly it should calculate the size automatically.

Slasher

#9
in a nutshell

it's really easy with a normal custom gui. use number 0 as background and border colors (0 = transparent) set its width to width of screen and a height and then set its position on the screen (like at the bottom) so it looks like a normal dialog options box but with no background or border color. you can add image bullets as well. make sure you have changed gui number for dialogs options in the game settings.

SMF spam blocked by CleanTalk