Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: markbilly on Tue 07/06/2011 15:13:14

Title: Font colour and ThinkingView issues
Post by: markbilly on Tue 07/06/2011 15:13:14
I am having to use character.Think instead of character.Say in order to display the text on some kind of background.

This, unfortunately, throws up some issues:

1) Because I am using a custom GUI for Thinking Bubble, the text does not display in the character's speech font colour, which I'd like it to.

2) The character's ThinkingView only loops once when using character.Think. It need to loop continuously, like it would under character.Say.

Any ideas, people?

Many thanks,
Mark