Hi
1)I download some dott fonts,from an old topic.I want to antialize them but they arent ttf,is there a way to do that?
2)Is there a way,when I change rooms,doing that by slow fade out/int,because the AGS transition is very quickly!
3)When I change in characters section,speed and animation speed option,I dont see any diference in the game,I want to do a fast talking animation.
thanx
1) Try using a truetype font like this one (http://www.abstractfonts.com/fonts/search/full_listing.htm?kw=tentacle).
2) You have to fade manually to do that:
- Set "Room transition style" to "Instant" in the General settings.
- Create a screen-sized GUI, set its background color to 16 (black), its border color to 0, its Z-order to 0 and name it "BLACKSCREEN".
- Put this in the on_event function (menu "Script" -> "on_event"):
function on_event(EventType event, int data) {
//...
if (event == eEventLeaveRoom) {
FadeOut(1); // increase number to increase fade-out speed
gBlackscreen.Visible = true;
}
else if (event == eEventEnterRoomBeforeFadein) {
SetGlobalInt(44, 1);
}
//...
}
- and this in the repeatedly_execute function ("Script" -> "repeatedly_execute"):
function repeatedly_execute() {
//...
if (GetGlobalInt(44) == 1) {
FadeOut(64);
gBlackscreen.Visible = false;
Wait(1);
FadeIn(1); // increase number to increase fade-in speed
SetGlobalInt(44, 0);
}
//...
}
3.) I don't think talking animations are affected by a character's animation speed. You can change the default talking anim speed for all characters by changing the game.talkanim_speed variable in the game_start function ("Script" -> "game_start"):
function game_start() {
//...
game.talkanim_speed = 2; // default delay per frame is 5
//...
}
You could also try clicking "SPD: 0" for all frames of your talking view and entering negative values (-3 for example: 5 + -3 = 2). Don't know if that works though.
Thanx a lot!
Glad I could help. :)