a few question (exporting SCI to TTF, removing hotkeys)

Started by Swegi, Fri 10/12/2004 05:13:24

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Swegi

how can i export the sierra typ fonts (eg. fonts.060) in to *.ttf? converting from ttf to sierra/ags font is not the problem, but i want to work with sierra write-layout in neopaint/paintshop.

it is possible to remove the "ctrl+v=version" hotkey function? i deleted its line from the global script, but it hasn't any effect. whit "ctrl+a=show walkable area" did the same work.

Gilbert

I think there're no easy way to convert a Sierra (SCI)/AGS type font into a true type font (as those Sierra/AGS fonts are bitmap fonts, which is different from the vector true type fonts), to edit the Sierra/AGS fonts easily, you may try Radiant's excellent font editor instead.

To remove those ctrl-V, etc. hotkeys, the easiest way is to uncheck "debug mode" in the editor before compiling the game, these are "debug" functions which were supposed to help you make your game and you're recommended to disable them when you compile the final product for release.

Swegi

thank you for the hint wit the debug mode. problem solved!;)

the fonts; i dont wann to edit but work whit them in neopaint. ( i wann to make my own GUI and i need them to make the buttons. i write my plan here down, maybe there is an easier solution, and i wont have to fool around whit the fonts: if i point up in the status bar on the "File", a window should pop up below it, meanwhile  the white background turns into black, and black letters into white. and the same effect happens while i click each of the functions (save game, load game,quit..) on. just like the good old sierra menu bar...)

TerranRich

I believe AGS automatically converts them to external font files in the game directory, although I'm not so sure anymore. Can anyone else help out?
Status: Trying to come up with some ideas...

Radiant

If you use any fonts other than the standard three in the basic project, they are put down as font files in your game's directory. You can use Radiant FontEdit to export them to a BMP, and do whatever with them (e.g. invert them, stick them on Neopaint, etc). As Gilbot says, it is physically impossible to convert a SCI/AGS font to a TTF.

(easiest way to do what you want is to export the font to a bmp, use MS paint to invert the bitmap, and import them back and save them as a different font)

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