Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: rmonic79 on Tue 06/08/2019 22:06:03

Title: Frames larger size after import.
Post by: rmonic79 on Tue 06/08/2019 22:06:03
Guys we're making motion comics for our new game and i found that the best option until now is to make a frame by frame video. The game is 640 x 360 and we arrived for example to have a sequence of 40 mega but when i imported  them in the editor they take 270 mb. Any suggestion?
(we could use an external folder and load to a dynamic sprite frame by frame but i'm wondering if there's another solution)
Title: Re: Frames larger size after import.
Post by: Crimson Wizard on Tue 06/08/2019 22:15:38
Using sprite compression (in General Settings).

Is there a reason you do not want to play actual video file instead?
Title: Re: Frames larger size after import.
Post by: rmonic79 on Tue 06/08/2019 22:36:13
I need characters voice over, is it possible with video playback in new version?

Is it possible to use sprite compression selectively?
Title: Re: Frames larger size after import.
Post by: Cassiebsg on Tue 06/08/2019 22:42:29
You can use a plugin for BG video, just keep in mind that you will be likely stuck with a windows game only in that case.
Title: Re: Frames larger size after import.
Post by: rmonic79 on Tue 06/08/2019 23:10:19
thanks i'll give it a try :)
Cassiebsg do you have a link? I can't find it  :undecided:
Title: Re: Frames larger size after import.
Post by: Cassiebsg on Tue 06/08/2019 23:22:03
Here's a recent topic on that: https://www.adventuregamestudio.co.uk/forums/index.php?topic=57285.0
Title: Re: Frames larger size after import.
Post by: rmonic79 on Sat 10/08/2019 23:37:02
I tried it, is good but there are a lot of problem with resolution change or different window multiplier, is there any workaround?
Title: Re: Frames larger size after import.
Post by: Khris on Mon 12/08/2019 09:05:58
Can you be a bit more specific?
Title: Re: Frames larger size after import.
Post by: rmonic79 on Mon 12/08/2019 09:57:27
we are making a lot of try, so the problems are:

with direct3d (what we use) and simple draw function the video doesn't rescale and with setup like 2x 3x maximizer for windowed and other options for fullscreen.
with drawex function we have to take care of every possible resolution and give the appropriate factor scale, we are doing this reading the config file and passing the parameter to the function but it behave a little strange, for example if i give a factor scale of 0,333333333 for 1920 video it should give me 640 but the video is fully fitting on 2x so 1280x720 (the game is natively 640x360) , so we are a little bit confused 🤷†ââ,,¢â,¬Ã¯Â¸Â.