Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sun 08/02/2004 00:00:30

Title: From MoveCharacter to Dialog Scripts
Post by: on Sun 08/02/2004 00:00:30
My dialog dosent work.  
I can't believe it, but Character 2 dosent respond, and the dialog startup entry point speech dosent even show.  It sucks!



@S  // dialog startup entry point
1: "Hey, fish brotha! Wat's happenin?"
2: "Hello, enthusiastic fish brother."
return
@1  // option 1
2: "Well, just becasue I'm a clownfish dosent neccecarily mean I'm funny."
1: "Oh, come on, you must know something."
2: "Well, OK."
2: "So theres this sea cucumber, a clownfish, wait, no, wait, yeah, a clownfish..."
2: "Anyway, the sea cucumber says- well sea cucumbers can't talk, but this is a joke, so neverm-"
1: "OK, I've heard enough."
return
@2  // option 2
2: "You are in the region of Piscimortuus, the land of the Piscimortuus.
1: "What??"
2: "That's right, the land of the Piscimortuus."
2: "Or it could be the land of the Mortuuspisci.  I never really learned latin."
1: "Ok..."
return
@3  // option 3
2: "See this rock next to my house?"
1: "Yeah"
2: "Theres a treasure in there."
1: "So?"
2: "If you break that rock open and get the treasure inside, I can help you."
1: "Consider it done!"
2: "Dont, forget!"
2: "BREAK THE ROCK IN FRONT OF MY HOUSE!!!"
1: "Crazy..."
2: "What was that?"
@4  // option 4
2: "Oh, you know. I've been doing good.  I've been stressed lately, but luckily I'm going on a trip to Atlantis next week.
return
@5  // option 5
2:  "Bye."
stop

Tell me what I'm doing wrong, please.

Also, I've tried "MoveCharacter" in the interactions editor and in the script, but nothing seems to work.

Please help me.

PS, I am really the user releasethefrogs, but the login dosent work on my computer.  That sucks too.
Title: Re:From MoveCharacter to Dialog Scripts
Post by: Barcik on Sun 08/02/2004 11:44:35
Errr.... how does the MoveCharacter relate to the dialog?
Title: Re:From MoveCharacter to Dialog Scripts hlep
Post by: on Sun 08/02/2004 17:50:09
I probably should have phrased that better.

I have 2 problems, and one has to do ith MoveCharacter in a totally diferent setting.

My main problem priority is the dialogs

ALL HELP IS WELCOME!!!!

please help, i couldnt sleep last night because of this.

ok..
Title: Re:From MoveCharacter to Dialog Scripts
Post by: strazer on Sun 08/02/2004 18:26:10
Quote@S // dialog startup entry point
1: "Hey, fish brotha! Wat's happenin?"
2: "Hello, enthusiastic fish brother."
return

Use character names instead of numbers:

@S // dialog startup entry point
ego: "Hey, fish brotha! Wat's happenin?"
clown: "Hello, enthusiastic fish brother."
return
Title: Re:From MoveCharacter to Dialog Scripts
Post by: on Sun 08/02/2004 19:32:35
yeah, that makes sense, however, I am using the CHARID numbers, so why couldnt that work?
Title: Re:From MoveCharacter to Dialog Scripts
Post by: Gilbert on Mon 09/02/2004 02:24:44
Because Dialog script works differently, it's different from text script, so, it's probably recognizing the NAMES other than values, since there's no serious variable handling in dialog scripts.