Probably this has already been discussed, but I was not able to find the topic.
I was playing around with the presets. When I compile and run them in „windowed mode“ everything works fine, but when I select „fullscreen“ there are weird colors (7 verb-Monkey Island style) or way too small.
Commercial AGS games on Steam such as “Blackwell Legacy†work fine.
I use Windows 8.1 and the latest Nvidia-drivers.
What's my exact issue?
That's probably because of DirectDraw5 incompatibility with the modern systems. Commercial titles use Direct3D9 which works fine. Try selecting Direct3D9 option in winsetup.exe :)
Please, give more information about this, such as:
* what is your game's resolution and colour depth?
* what is your monitor (desktop) resolution?
* how did you set up configuration for running the game (graphics renderer, scaling filter, other video options)?
* can you post a screenshot of how the game looks like fullscreen?
Also, when you create a new game, it's 320x200 by default afaik. Trying to run that fullscreen without a filter can give all kinds of weird results.