Hi, I'm not sure if My sugestión gies here.
I have used AGS for many years now and for a no programmer I had issues but the help and demos helped me overcome many obstacles.
Now, implementing a game's interface is not easy if you don't know your way around coding but thankfully there are templates. I have used the BASS template for my last game's but always gad to add elementos.
My sugestión is to release AGS with templates that cover all bases starting with a logo room, a title room with a GUI, and allá the other GUIs. For example, the BASS template has no saving/restoring interface or an options panel GUI. And the thimbellweed template has everything. I hope I can explain myself. It would be great for new users to have a template option that allows to concentrate on creating the Game and assets and have a framework or system already implemented. Then, only changing graphics matching the game style you are done.
Thanks for the hard work improving AGS. You can check My last Game 2080 Wall City Lockdown.
Please note that you can create templates yourself from your game, if you do "File" -> "Make template from this game". The template may be placed either in "Template" folder inside Editor program files, or "C:\Users\<USERNAME>\AppData\Local\AGS\Templates". This way AGS will see your template and let you choose it when starting a new game.
In regards to BASS template. It does have a Save/Load gui, but it may only be called using a keyboard (F5/F7).
This is indeed a problem, and recorded here:
https://github.com/adventuregamestudio/ags-template-source/issues/28
We accept patches to template sources, if anyone wants to address these issues.
Thanks for the reply!!
I know about making a template. I just thought that it would be great to have something more complete and professional looking and working like the thimbellweed template. Just an idea. Thanks