searched the forums for this, don't understand why AGS gives me the undefined token error
this is the code:
#sectionstart on_mouse_click // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
{
}
else if (button == eMouseLeft)
{
ProcessClick(mouse.x,201, mouse.Mode);
}
else // right-click, so cycle cursor
{
if (button == eMouseRight)
Display ("HUD should pop up");
gMain_menu_Click();
}
}
#sectionend on_mouse_click // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart interface_click // DO NOT EDIT OR REMOVE THIS LINE
function interface_click(int interface, int button)
{
}
#sectionend interface_click // DO NOT EDIT OR REMOVE THIS LINE
#sectionstart gMain_menu_Click // DO NOT EDIT OR REMOVE THIS LINE
function gMain_menu_Click(GUI *theGui, MouseButton button)
{
gMain_menu.SetPosition(player.x, player.y);
}
#sectionend gMain_menu_Click // DO NOT EDIT OR REMOVE THIS LINE
gMain_menu_Click exists.. but trying to call it gives me the error.. what did i do wrong?
Thanks
Because the script is read from the top to the bottom. But you're calling something that doesn't exist until x amount of lines down.
Just move the gMain_menu_Click function above on_mouse_click.
~Trent
PS-Are you sure you don't mean mouse.x and mouse.y, instead of player.x and player.y?
thanks Trent, and yeah, i want the HUD to pop on top of the player
EDIT: Moved the function above on_mouse_click, editor still says the token is undefined..
Trent, I always thought functions were written at the end of code.
The main loop calls functions written at the bottom.. of course the last time i did serious coding, i used GOSUBs.. so I'm pretty rusty..
EDIT: Function works now, my kung fu is getting stronger i guess.