Fading Initial credits and Start Screen

Started by SinSin, Mon 14/05/2007 15:16:37

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SinSin

I have recently started building a full length Adventure game and everything is going fine. I'm just missing 2 Things

1st up Fading credits - I'd like them to be displayed as the intro animation ( built in AGS) is played          =        Fade in ... display message ... Fade out
2nd     How do you build a Start screen I.E  displays the options of New Game, Restore or Quit 

I didnt know where to post these questions as to me they are technical but to others they may be basic ...   shoot me if I'm wrong

Cheers    Sin
Currently working on a project!

Ashen

Second question first, because it's nice and obvious: Read the BFAQ. If you want to use a GUI for the buttons, that's easy too. Like the BFAQ says, it's possible with just basic scripting and common sense. If you're having specific difficulty with either of those :), post details (what you want to do, what you've tried, what is/isn't happening) for a more useful answer.

First question, admittedly is less obvious, but there are many ways you could do it. Use multiple rooms and move between them (let AGS handle the fading), use Characters/Objects to display the text and alter their transparency (this module might help there) - change their graphics when they're invisible to move to the next credit, you could do the same thing with a Label on a GUI and save the need to have the credits as Sprites, you might be able to use SSH's Credits module ... It depends on how exactly you want it to look. Again, more details if you need more help, but a little basic scripting and common sense should get you there.

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