Well this is just lovely. I'm pretty darn far into my project and having the strangest issue. I'm using a very, very basic walking animation where I have:
Stand still sprite -->left leg out sprite --> stand still sprite ---> right leg out sprite--->repeat
For some reason, the third sprite (standing still) doesn't want to happen in game, and yet it happens in the editor when looking over the views. Does anybody know what's up with that?
Any help is greatly appreciated, as always.
Is it skipped for all directions? Did you enter a frame delay that might cause this?
What happens if you add another frame to the loops?
Ahhhh. Okay. Thanks. Only right and left by the way. Adding another "standing still" frame solved it. Thank you!
I didn't even notice until now that a second standing still frame was missing in the walk-cycle :)
Wouldn't it be the (non-existent) 5th sprite that it's 'skipping'? Since it's being used as a walk, you only see left-stand-right-left-stand-right-and so forth.
[Edit]: Too late. My internet's acting up...
~Trent