General question about resolution

Started by speksteen, Thu 24/04/2025 20:04:05

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speksteen

Hi everybody,

I have a question. So obviously AGS lets you use 1920 by 1080 resolutions. I googled around the AGS forums but found contradicting information.

Is AGS able to handle characters, objects etc. in higher resolution's? Or is AGS not the recommended software? Love hearing about people with these resolutions since the default resolution is perfect for pixel art by not so good for illustrations with animations that have too many frames..

Sorry for the newbie question. Love to hear from the experts. :)

Edit: I googled for the answer and did found an old topic on this question. This means I got to switch from AGS to something like Gamemaker. The thing that sucks is that this community feels sociable and truly passionate. this thread can be closed. My apologies.

Khris

I haven't really used FullHD with AGS yet so I can't speak about performance. However the engine is in active development, with an official release of version 4 coming up (a major rewrite afaik).

You can download the latest Alpha here:
https://www.adventuregamestudio.co.uk/forums/ags-engine-editor-releases/ags-4-0-early-alpha-for-public-test/

I'd create a test game with a bunch of moving characters on screen. Calling Debug(4, 1); in game_start will turn on the FPS overlay.

Privateer Puddin'

Depending on the topic you found, support for HD resolutions may have improved since then. This week Old Skies, which is 1080p, released and there were several improvements made to the engine to support that.

Barn Owl

I'll throw on the pile that it doesn't take long to make a simple test game. If you have an hour to spare, see what your animations look like in 1920x1080. You may be pleasantly surprised.

I've been working in 1900x1200, mostly hand drawn animations (not pixel art), and I don't feel the need for higher res.

It may be an hour well spent to import some sprite views on a background & test how it plays.

Rik_Vargard

I made the first part of my game at 1920*1080.
Then, after playing some games I realized that AGS did a great job even for 360*240 on a 1920*1080 screen.
So I'm making the second part of my game at 1280*720 and it works great!

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