Music not playing for testers

Started by NickyNyce, Sun 11/09/2011 12:37:14

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NickyNyce

Hello everyone,

Here's the situation. Halfway through my game my computer went busto and I bought a new one. I downloaded the new version of AGS to finish my game. I didn't have any problems and finished the game.

But I am having an issue with my music playing for my testers. The music actually plays fine for me inside the editor and when I play the game from my files in full screen. But my testers insist the music is not working.

I used SetMusicRepeat(1); followed by PlayMusic(18); throughout my game, it works fine and I have no problems. I did notice that this code is now obsolete. I tried aMusic18.play(); and this works fine also. But before I go and change all the code I was hoping someone could clarify why the old code would work for me but not for my testers ?

Could it be possible that if someone is using an older version they may run into problems ?

Thanks in advance

Nickynyce
       

pcj

#1
Does PlayMusic not work too? If they're opening it in an older version of AGS the new style won't work, that code was introduced in 3.2.

Are you compiling it for them or letting them compile it themselves?
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Khris

How would they be using an older version?
Even if you gave them the source code, they shouldn't be able to open it with an older version of AGS.

I assume you provide them with your latest compiled exe though, right?

If you run the game in the Compiled folder and you can hear music, and your testers get the same exe and can't hear music, something is wrong with their system. Weird, but that's the only explanation I can think of.

Gilbert

What kind of music files are you using, MIDI or digitised ones such as OGG or MP3?

Maybe ask your testers to check whether there're any problems with their mixer settings?

NickyNyce

#4
Thank you for the replies, I thought I tried the version of the game I sent them. I guess I'm mistaken, I noticed that the music is not playing now. I'm really sorry to waste everyones time,  I will change the code to aMusic18.play();

I will get back to this thread after testing, sorry for the noobness.  

I am using MP3

arj0n

Your game uses an audio.vox file. The first version you send was only the executable file of the game...

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