Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Goot on Wed 21/07/2004 18:48:11

Title: GetPlayerCharacter in dialog
Post by: Goot on Wed 21/07/2004 18:48:11
Is there a way to make the player character talk in dialog.
Ex:

GUY: Hello.
GetPlayerCharacter: Hi!

Something like that, which will make the currnet player character talk. (The player character changes throughout the game) I know you can do dialog request, DisplaySpeech(GetPlayerCharacter(),"String message");, but this takes a while. Is there an easier way?
Title: Re: GetPlayerCharacter in dialog
Post by: Mr Flibble on Wed 21/07/2004 19:58:39
GUY: Hello
PLAYER: Hi!

Or, in other words, RTFM!
Title: Re: GetPlayerCharacter in dialog
Post by: TerranRich on Thu 22/07/2004 01:24:16
What Mr Flibble is tryinig to say nicely, is to refer to the manual first before asking a question. Whether or not this is in the manual or not, I'm not sure. But I will be adding it to the BFAQ.
Title: Re: GetPlayerCharacter in dialog
Post by: Mr Flibble on Thu 22/07/2004 19:04:33
Its in the tutorial for sure, and almost definately the other part of the manual.