Just wondering if theres any way to make it look like the character says certain global messages. For instance, I want my character to say 'I already know everything I have to say' when you try and talk to yourself, but I wan't it to look like he says it rather than it popping up in a big ugly white box. Is this possible?
Just use DisplaySpeech. In the interaction editor, instead of "Game - Display A Message", change it to "Run Script", and in the script use DisplaySpeech.
Aha, thanks. ;)