Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: cat on Sun 09/12/2012 18:29:25

Title: Getting fonts back into AGS
Post by: cat on Sun 09/12/2012 18:29:25
Hi!

I'm currently working on a German translation that needs some special characters.
I copied one of the wfn files in the game folder and edited it with Radiant's font editor. But now I don't know how I can get the font back into AGS. When I try to import it, I get an error message "Unable to import the font. Not a valid SCI font file".

How do I get the changed font back into my project?
Title: Re: Getting fonts back into AGS
Post by: Crimson Wizard on Sun 09/12/2012 19:39:03
I worked with the fonts a long time ago and don't quite remember all the details.
But after some tests I see that by "importing" AGS Editor expects to read SCI font, while WFN fonts aren't SCI fonts, they are "AGS fonts".
I also found you may simply copy new WFN font to your project folder, replacing older *.WFN, and it will work.

As for SCI fonts, you may choose to save as one when you save your font in FontEdit. For some reason, Radiant's program saves them with *.0 extension, while AGS Editor thinks they should have *.font extension, so that may require manual filename fixing.
Title: Re: Getting fonts back into AGS
Post by: cat on Sun 09/12/2012 20:15:49
Hm, simply replacing a wfn file does not do the trick for me, the editor does not seem to reload the font from the file.

In Radiant's FontEdit I didn't find an option to choose the output format. Maybe I have the wrong version? I got it from the link on the mainpage. It's version 1.1.0.0 from 2004.
Title: Re: Getting fonts back into AGS
Post by: Crimson Wizard on Sun 09/12/2012 20:43:52
Quote from: cat on Sun 09/12/2012 20:15:49
Hm, simply replacing a wfn file does not do the trick for me, the editor does not seem to reload the font from the file.
I close the project, replace file in folder, and reopened the project. I think it loads them on start each time.

Quote from: cat on Sun 09/12/2012 20:15:49
In Radiant's FontEdit I didn't find an option to choose the output format. Maybe I have the wrong version? I got it from the link on the mainpage. It's version 1.1.0.0 from 2004.
Hmm... do not know which version it is. I got it from http://www.adventuregamestudio.co.uk/forums/index.php?topic=23521.msg159381#msg159381, and the executable is from 2009 (but About sais 2004).
Hit 'Save' then choose "File Type" from drop-down list (that's standart Windows save dialog).
Title: Re: Getting fonts back into AGS
Post by: cat on Sun 09/12/2012 20:55:04
Ha, your version of FontEdit did the trick. Mine was probably too old (but it is still linked on the AGS homepage, I'll report that)

Thanks!