A real simple one from a dummy.
The player 'interacts' with a hotspot (which then gives him a score). easy.
However - I only want this to happen the FIRST time the player 'interacts' with the hotspot.
I'd rather not turn the hotspot OFF after it is clicked... as i'd still like to keep the mouse-over ID.
- the script -
function Bush_Interact()
{
CLIF.Walk(760, 460, eBlock, eAnywhere);
object[0].Visible = true;
GiveScore(2);
}
Much appreciated :)
http://www.adventuregamestudio.co.uk/manual/Game.DoOnceOnly.htm
In general, things like that are handled using variables.
Quote from: Khris on Fri 18/05/2012 10:02:24
http://www.adventuregamestudio.co.uk/manual/Game.DoOnceOnly.htm
In general, things like that are handled using variables.
Badassery, I was looking for that. I rememberd it being (first time only). Thanks again. :)