dialog option-off-forever, I really mean FOREVER

Started by Helme, Thu 05/02/2009 14:05:21

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Helme

 ??? I'm really confused.

I want to turn of dialog options permanently. I used the command 'option-off-forever X' and it worked.
But it doesn't work for new dialogs, although I'm using the exact same command and I can't see typos.
In the new dialogs it runs the script as if I used 'option-off X'.
I don't get it...

Dualnames

Try to place something like :
SetOptionState(X,eOptionOffForever);//X is the option

But make sure you indent it. Otherwise you'll be given an error.

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Helme

I know how i can fix this with a 'SetOptionState(X,eOptionOffForever)'-command

But i want to know why the simple way in the dialog script worked for the first 10 dialogs, but does not for the dialogs 10+, although I'm using the exact same command.

Dualnames

I wasn't trying to be a smartass..sorry I sounded like one :). Wondering does using normal script fix the problem?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Helme

I dodn't think you sounded like a smartass.

I got another idea, what might cause the problem:
The option I wanted to turn off with the dialog script has been activated with a command in the global script.
Does the global script 'option-on' overrule the dialog script 'option-off-forever'?


Dualnames

According to the manual, at option-off-forever isn't overruled by absolutely anything. So it's really weird that that option of yours gets back from the dead.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Helme

Quote from: Dualnames on Thu 05/02/2009 15:11:39
So it's really weird that that option of yours gets back from the dead.

I simply shouldn't make a game with zombies. Now the options also return from their graves ;)

Dualnames

Quote from: Helme on Thu 05/02/2009 15:26:17
Quote from: Dualnames on Thu 05/02/2009 15:11:39
So it's really weird that that option of yours gets back from the dead.

I simply shouldn't make a game with zombies. Now the options also return from their graves ;)

Hahaha, well. Nothing really helpful apart from that workaround. Should really wait for the big guns to come.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Pumaman

Can you upload something that demonstrates this problem?

Helme

#9
one example

- global script:

function cRep_Talk(){
if (dRep1.HasOptionBeenChosen(4))
{dRep1.SetOptionState(5, eOptionOn);}
else {dRep1.SetOptionState(5, eOptionOff);}
dRep1.Start();}

- dialogscript dRep1

@4
E: Bla
option-off-forever 4
option-on 5
return

@5
E: bla, bla
option-off-forever 5
return


When I start the dialog, it works fine. But when I stop the dialog and start it again @5 is back, @4 is gone.
To solve this problem, I added:

if (dRep1.HasOptionBeenChosen(5)){dRep1.SetOptionState(5, eOptionOff);}
if (dRep1.HasOptionBeenChosen(4)){dRep1.SetOptionState(4, eOptionOff);}

Pumaman

Hmm, thanks for reporting this. It looks like 3.1.1 introduced this bug where option-off-forever is just being treated as a normal option-off command. I'll get this fixed ASAP.

EDIT: ok, this is now fixed in 3.1.2 R2, available from this thread:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36781.0

Please download this and verify whether it fixes the problem for you.

TheJBurger

Sorry if this is irrelevant now, but I was also getting this problem, and I thought I was just doing something stupid. I would use option-off-forever, but it would only function as option-off, and the dialog option would reappear for any option-on commands.

Helme

My global script file is melting down to an acceptable size. ;D

Thanks!

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