Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: MindUnderMatter on Thu 17/07/2008 17:09:06

Title: Graphics Smoothing?
Post by: MindUnderMatter on Thu 17/07/2008 17:09:06
I couldn't help but notice that the Mac version of MI1 used "graphics smoothing". (Example (http://i20.photobucket.com/albums/b241/ATMachine/mi1macactual.png)) My best guess is AGS is not capable of doing this. My question is, does anybody have a good idea on how to make sprites look like that? Any help is appreciated!
Title: Re: Graphics Smoothing?
Post by: Khris on Thu 17/07/2008 17:13:08
You gessed wrong. Check the filter setting in winsetup.exe.
Title: Re: Graphics Smoothing?
Post by: LeChuck on Thu 17/07/2008 18:02:44
Does anyone actually think artificial graphics smoothing looks better than the original art? Just wondering...
Title: Re: Graphics Smoothing?
Post by: Khris on Thu 17/07/2008 19:05:19
No :)
Title: Re: Graphics Smoothing?
Post by: scotch on Thu 17/07/2008 22:13:07
Depends on the art, obviously generally no. But it performs reasonably well on flat and outline based art I think. Any art that uses the slightest bit of pixel tech it damages, including Monkey Island. AGS does give you the option, which is a good thing I think.

Most people would look at that and see blobby undefined characters, MindUnderMatter. If you want smooth characters simply draw them at a higher resolution.
Title: Re: Graphics Smoothing?
Post by: MindUnderMatter on Thu 17/07/2008 22:46:33
Quote from: scotchMost people would look at that and see blobby undefined characters, MindUnderMatter. If you want smooth characters simply draw them at a higher resolution.

Yes, I know. However, I prefer it over the normal graphics. As I'm working on a game which won't be released, I decided I wanted to do something like it.