Have a couple questions regarding AGS

Started by AgsUser007, Tue 03/07/2007 06:02:33

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AgsUser007

First, I got the JuncCostumes.zip that contains a bunch of characters in a tile form, and on 1 picture.  Now i'm assuming if I want to make another character, I have to import every tile of that person individually and as a sprite, then make the new view, and assign the appropriate animation tiles to its corrisponding loops, up, down, left and right?

If this is so, on how to make a new character, I did these steps, and when I play my game, my characters "up" animations do not appear when I am walking around.  Also, the picture of this character is on a green background, i'm assuming the character is supposed to be around all black?  In my game, the character is surrounded by that same green, as if i'm looking at the sprites themselves.

I also got the star wars text scroll module, installed it, but cannot figure out how to use the darned thing.  Do I have to start a new script?  Please help  :'(

Thanx

Khris

In the sprite import dialog you can set where AGS looks for the transparent-to-be color. Either set it to one of the four corners or to palette index 0. If done correctly, the sprite won't appear in a green but a pink rectangle. (In the sprite manager, pink = transparent.)

In-game, what appears instead of the up-animations? Nothing? Or just the wrong sprites? Check the view again, the up loop is loop #3.

About the star wars module: isn't there a readme file or something like that included?

AgsUser007

Quote from: KhrisMUC on Tue 03/07/2007 07:06:11
In the sprite import dialog you can set where AGS looks for the transparent-to-be color. Either set it to one of the four corners or to palette index 0. If done correctly, the sprite won't appear in a green but a pink rectangle. (In the sprite manager, pink = transparent.)

In-game, what appears instead of the up-animations? Nothing? Or just the wrong sprites? Check the view again, the up loop is loop #3.

About the star wars module: isn't there a readme file or something like that included?

With the star wars module i do believe there is a readme file, but i dont think it explains how to use it, i think it just explains how to add it into ags, gives some sample scripts, but doesnt say, "in order to use the star wars text, first you do this, then do that"

I'll double check tho, and thanks for the help so far.   :)

Khris

There's a pretty detailed explanation in its thread.

(And please don't quote the whole previous post.)

AgsUser007

I'm sorry, but, where do I put the code for the scroller?  Should there be brackets or semicolon's in there? 

Khris

Well, the best place to put the code is probably the "player enters screen (after fadein)" event of a room.
Go to Room Editor -> Settings in a new room with a black background, click the red i-Button and add a RunScript-action to the mentioned event.
Click the Edit script-button and put the code in the script window. (Or close the little window(s) and click the {}-Button to get a better understanding of what you are doing.)

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