Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: zewb on Sun 18/02/2007 02:04:43

Title: GUI Button issues (SOLVED)
Post by: zewb on Sun 18/02/2007 02:04:43
Okay, I'm trying to make a GUI that displays the buttons on an elevator. GUI 2 is the panel and button 0 is the first button. My goal is to make it so when the player clicks button 0, the doors close, the command parser waits for 3 seconds, the doors open again, and the character walks out. I've never actually done direct scripting before, so I've probably screwed up some mundane detail:

#sectionstart interface_click  // DO NOT EDIT OR REMOVE THIS LINE
function interface_click(2, 0) {
  // This function is obsolete, from 2.62 and earlier versions.
  gui[2].Visible = false;
  // Elevator doors close.
  object[0].Visible = true;
  object[0].SetView(9);
  object[0].Animate(0, 5, eOnce, eBlock);
  object[0].StopAnimating();
  object[0].SetView(11);
  // Elevator moves.
  Wait(120);
  // Elevator doors open.
  object[0].SetView(10);
  object[0].Animate(0, 5, eOnce, eBlock);
  object[0].StopAnimating();
  object[0].SetView(12);
  // Todd exits.
  character[Todd].Walk(97, 151, eBlock);
  character[Todd].changeroom(3, 305, 167);
}

When I try to test the game, I get a PE03: Parse Error at '2' on that second line. GUI 2 does exist, so I don't understand what the problem is.

One thing that bothers me is that comment that reads "this function is obsolete." Is there a more recent function I should be using? Please help.
Title: Re: Elevator Buttons Issues
Post by: GarageGothic on Sun 18/02/2007 02:14:39
If you want to use the obsolete function, the code should be:
function interface_click(int interface, int button) {
   if ((interface == 2) && (button == 0)) {
      //The rest of your code here
      }
   }


However, if you want to do it in a more up to date way, go to the GUI Editor, select GUI 2, and double click the correct button (you must give it a name first). Then put your code within the script function that pops up.
Title: Re: Elevator Buttons Issues
Post by: zewb on Sun 18/02/2007 02:31:12
EDIT: Nevermind, going to use a dialog instead of a GUI. Thanks anyway.
Title: Re: GUI Button issues (SOLVED)
Post by: Ashen on Sun 18/02/2007 11:40:19
GG's answer will be good next time you come to making a GUI for something, though. And you really should use the 'up to date' method, not interface_click.