(n00b)Importing templates - please do not get angry/furious :)

Started by Simon the Sorcerer, Mon 24/11/2008 07:41:12

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Simon the Sorcerer

I have recently started working on a game with 3 of my mates and i am begining to learn (literally) - now-  the basics of AGS. The thing is that i have read the manual, but apparently i didn't get the part about importing the templates. I know that i have to copy the file.agt in the AGS directory. After that I enter in AGS , <Start a new game>, [Continue],[Next] and <Select Template>, but my .agt file(that i have downloaded from "Resources") is not present. All I see is: "Default Game", "Empty Game" and "Verb Coin".
How do I import correctly ?  :-[

Thank you, have an adventurous day!
Hello sorcerer fans!

RickJ

The template file has to be in the same directory as the ags editor (i.e. AGSEditor.exe).  If you just clicked throught the install then then default location is something like ...

C:\Program Files\Adventure Game Studio\

Khris

Also, iirc, AGS won't show a template that's too old.
Which template are we talking about and which version of AGS are you using?

Simon the Sorcerer

I am using the last version of AGS, 3.1.
And about the address, i have copied the template in the AGS directory in program files.
So as a backup i would need to install an older version so that the template would work? After that I need to save a new game in which i used the resources from the downloaded template - and after i'll open it with AGS 3?
I am looking for some templates with characters(and the other stuff) from the classic adventure games( Sts1&2, MI1&2, DotT, Sam&Max) . If u could send some links with these resources i would be eternally grateful.

Thank you, have an adventurous day!
:-*
Hello sorcerer fans!

RickJ

You can look around in the technical archive forum for something that fits your needs.  I would suggest manually browsing through that forum and also pay attention to modules that may implement the features that you may want.  Most modules come with an example game.  I don't have any specific recommendations or links; perhaps someone else does though. 
http://www.adventuregamestudio.co.uk/yabb/index.php?board=10.0

A template can be updated by using that template to create a game with a compatible version of AGS.  The resulting game can then be imported by a later version of AGS.  Depending upon how old the template is  you may be able to import it into the latest AGS version or you may need to import to some intermediate version first.   Once imported to the latest AGS version it can be saved as a template.

I would suggest that you PM the author and let them know that their template needs updating.  If there is no response then goahead and update it, upload it somewhere (check the tech archive for upload space), and post the link in it's tech archive thread.

P.S. you also may find some of the documentation that comes with the demo game useful.  There are templates for global and room scripts and programming guidelines that can help keep everything organized and make your scripts easy to read and debug.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34048.0

Simon the Sorcerer

That solved my problem. It wuz an entreemly old template.
Thanks.
Hello sorcerer fans!

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