Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: esper on Wed 17/01/2007 00:18:42

Title: gui causes unwanted pausing
Post by: esper on Wed 17/01/2007 00:18:42
I'm having a bit of a problem.

In my game, I have a default overlay GUI (it appears like a screen around the room); a GUI in the shape of a small robot in the corner that you click on to access a menu screen that gives you access to the inventory, save/load/quit, and your different cursor modes; that aforementioned GUI that pops out of the robot, and a "scanner" GUI that pops up and covers the screen with a semi-transparent filter that makes it look like the room is being scanned, along with some other nice graphical functions.

My problem is this: when the two latter GUI's are up (the scaner and the menu bar), the game animations freeze. I want the game to continue running while you are using the interface. How can I do this?
Title: Re: gui causes unwanted pausing
Post by: GarageGothic on Wed 17/01/2007 00:36:48
Are the GUIs set to pop-up or normal mode? Pop-up GUIs always pause the game, so set them to normal.
Title: Re: gui causes unwanted pausing
Post by: esper on Wed 17/01/2007 00:45:12
Oh... my... god...

Sometimes the best answers are the easiest ones, and the dumbest questions are the ones that we spent three days trying to figure out with a fellow AGSer on Skype.

Thank you SOOOO much. I owe you my firstborn.
Title: Re: gui causes unwanted pausing
Post by: Ashen on Wed 17/01/2007 15:06:20
OK, locking this for being so obvious. (It's always the easy stuff that trips you up, ain't it?)
I won't delete it, though, it'll be useful for others with the same problem. If that WASN'T the problem and you need it re-opening, PM me.