Fade out code is provided by the manual and works just fine.
int trans = gIGui2.Transparency;
while (trans < 100) {
trans++;
gIGui2.Transparency = trans;
Wait(1);
}
What would be the exact code in this instance for the gGui2 fading in?
Replace it with >0 and trans--
~Trent
Thanks don't know why I didn't think of that ;D
Revonx