Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: flotilla on Thu 17/06/2010 17:36:41

Title: gui interface
Post by: flotilla on Thu 17/06/2010 17:36:41
Hi, I would like to make a system in my game similar to Broken sword where as the cursor moves near to a hotspot you get two small icons pop up - look/interact.  Which you can then
click on either of the icons individually


I was wondering if anyone can suggest a good way of doing this.  I have the following ideas but Im not sure which is best to try:


1/ making a GUI with the two icons as buttons with a transparent background that becomes visible when the mouse rolls over the hotspot. I dont
want the game to pause when the GUI pops up though. Also Im not sure how to make the GUI background transparent but the buttons visible


2/ somehow have two icons pop up off the hotspot when the mouse rolls over it.


Ideally I would like to only have to make this thing once and have the click outcomes different depending on which hotspot it is hovering over.

Can anyone suggest a good way of achieving this?


Thanks
Title: Re: gui interface
Post by: flotilla on Thu 17/06/2010 17:59:30
Ok, apologies, somehow missed this when browsing throught the forums/tutorials.

I have just discovered VerbCoin. I thiink this does exactly what I need