Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Tamanegi on Wed 22/12/2010 21:58:58

Title: GUI label text unreadable
Post by: Tamanegi on Wed 22/12/2010 21:58:58
I searched the forum for this and found some (really old) threads about it, but I don't really understand the reason and how to solve it...

When I put a label on a GUI and set the font to eFontFont1, everything looks fine. But as soon as the GUI is shown ingame, the text is outlined in black, which is what the other font eFontFont2 should do.

What can I do to prevent this?
Title: Re: GUI label text unreadable
Post by: Icey on Wed 22/12/2010 22:22:14
Well if you are trying to take it off then look in the font1 menu and under appearance you should see outline font. set that to none and that should work.
Title: Re: GUI label text unreadable
Post by: Tamanegi on Wed 22/12/2010 22:28:54
Ah okay, I now understand how outlining works... the outlines are just not displayed in the editor.
But I can't do that, because that also removes the outlines from the speech. So I need to import the font once more to use without outlines.
Is there any way I can duplicate fonts? Because I want to use Font1 for that GUI.