I use the following code:
#sectionstart room_cÃ, // DO NOT EDIT OR REMOVE THIS LINE
function room_c() {
Ã, // script for room: Player enters screen (before fadein)
gHeartbeat.Visible = false;
Yet the GUI gHeartbeat stays visible when I open the game with this room.
When I start in another room and transfer the character by the debug code to this room, the GUI is not visible...
How can I get rid of it?
Any suggestions?