Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: jhonberg on Mon 30/07/2018 15:39:59

Title: Handle game introduction - LOGO - MAIN MENU - FIRST ROOM
Post by: jhonberg on Mon 30/07/2018 15:39:59
Well I'm working on my adventure, solving issue here and there some of them thanks this wonder people here (roll), now I tried to create
a full Intro to transition from the LOGO , to the Main Menu which I would like it to be animated, the problem is what to do with the main character?

I just set it's transparency to a 100 and use a Room for the Intro and planning to use another one for the Menu, what would be proper way to handle this?
What to do with the main character then in this two parts of the workflow.

You input would be much appreciated.

Lien.
Title: Re: Handle game introduction - LOGO - MAIN MENU - FIRST ROOM
Post by: VampireWombat on Mon 30/07/2018 15:43:39
The easiest way to me is in the rooms you use for the intro and menu to go to Edit room and scroll down to settings. Then find ShowPlayerCharacter and set it to false.
Title: Re: Handle game introduction - LOGO - MAIN MENU - FIRST ROOM
Post by: Khris on Tue 31/07/2018 11:10:59
Or you can set player.y to -1.

I'm not 100% sure, but setting .Transparency to 100 might actually cause overhotspot mechanisms to react to the character, so doing anything else to hide the player is a safer bet.

There are other ways. One could use a vertically scrolling room, with the main menu above the first room. Upon selecting "New Game", the Viewport moves down towards the player which was standing at her initial position but outside the screen all along.