Working on my first game here.
The Player Character suddenly refuses to talk to anyone.
I run a Test Build... use the Talk cursor to talk to another character... and nothing happens.
And I can't figure out why. He talked fine before.
I've probably done something really stupid... but what?
// Dialog script file
@S // Dialog startup entry point
JASON: "Hi there."
MANAGER: "*grunt* You must be the competition winner."
MANAGER: "What was the name again… John? Jacob? Josh?"
return
@1
MANAGER: "Jason! I see!"
MANAGER: "Well, you're here now, so I suppose I'll just have to make the best of it!"
MANAGER: "I'm the Manager for UpTempo Maniacs."
goto-dialog dManagerResponse1
@2
MANAGER: "Well, you're here now. I'm the band's manager."
goto-dialog dManagerResponse2
@3
MANAGER: "I'd rather not!"
goto-dialog dManagerResponse3
stop
EDIT: Using AGS 3.4.1
You don't need " when writing dialogs.
Did you remember to wire the character talk interaction to the dialog in the global script? Does it actually starts this dialog?
Ahhh! Somehow I deleted the 'Function CManager_Talk' from the global script.
It works again now. Thanks.