GUI tutes and characters walking offscreen

Started by esper, Fri 07/10/2005 08:37:35

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esper

I was wondering if someone could help me. I know that there are a multitude of GUI tutes out there, but at present all of the links to them on the main page are dead, as are any links I found searching for "GUI tutorial" in the forums. Does anyone have a working link explaining how to make and program a custom GUI, or is there anyone who can take a second to explain it? Thanks

Also, while I'm still right here and since the above will probably be a simple answer (probably just a working link) let me ask one more question. Also, this is probably going to be a dumb question, but since I'm on my work computer right now and don't have AGS in front of me, I can't finagle and find out on my own right now: Is there a way to have your character or other characters go off screen? For example, if I wanted him to walk off the left edge of the screen and then come back in, for a cutscene, or if I wanted him to walk off the bottom of the screen but still have his shoulders and head poking up...
This Space Left Blank Intentionally.

Ashen

Quote
Does anyone have a working link explaining how to make and program a custom GUI, or is there anyone who can take a second to explain it?
Go to the GUIs screen. Click 'GUI'>'New GUI'.
Set the size & position of your GUI. Set the background colour/image.
Add controls (buttons, labels, listboxes, etc). Script them.

Sorry, but it really depends what you want the GUI for (Inventory, Save/Load, LucasArts style, Verbcoin, etc) - the basic steps are the same, but I don't suppose that's what you need to know.

QuoteIs there a way to have your character or other characters go off screen?
Just move them to coordinates off screen. If it's the player character, and it's a scrolling room, you might need to use Set/ReleaseViewport to stop the screen moving with them. In the future, though, if you think something's going to be a simple answer - wait 'til you have AGS in front of you, and try it for yourself. It's much more fun than just being told.
I know what you're thinking ... Don't think that.

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