Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Myst32 on Wed 17/12/2008 23:46:38

Title: Help for gui's and dialogs.
Post by: Myst32 on Wed 17/12/2008 23:46:38
I need some help with gui making and dialog options, I read about it in the tutorial but I didn't understand it.
I could be that the time here is 00:45 and my brain is numb, but just in case I would like someone to spell it out for me.

thanks in advance.
Title: Re: Help for gui's and dialogs.
Post by: Khris on Thu 18/12/2008 00:09:48
Could you be a _leetle_ more specific?

What did you try? Where are you stuck? What didn't work? (What error came up?)
Title: Re: Help for gui's and dialogs.
Post by: Myst32 on Thu 18/12/2008 17:05:05
Ok, dialogs first the gui can wait.

I want to make so the some dialog options are only available after others have been selected, and events to be triggered after a dialog have been selected.
Title: Re: Help for gui's and dialogs.
Post by: Khris on Thu 18/12/2008 17:34:29
That's all explained right here:
http://www.adventuregamestudio.co.uk/manual/Conversations.htm

You can turn options on and off using the mentioned dialog commands or, from normal script, using Dialog.SetOptionState().
To trigger events, use run-script X and dialog_request as explained in the linked tutorial page.

If you get stuck, please post what you did, the exact commands you used and what didn't work.
Title: Re: Help for gui's and dialogs.
Post by: Myst32 on Sat 20/12/2008 13:34:10
I never noticed this tutorial before, but I looks like what I need.
Thank you very much.