Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: avalanche_5874 on Tue 18/04/2006 21:20:21

Title: Help with dialogue/conversations with characters
Post by: avalanche_5874 on Tue 18/04/2006 21:20:21
When making a conversation occur in the game between two characters:
There are usually a list of choices for what you can say. Is it possible, that after picking a choice, instead of going right back to the list, you commit an action instead.

Here's an example:

You are a detective interviewing a murder suspect. You are chatting, but then the suspect makes you mad. Instead of having a list of choices to talk about, it would be better if the detective would punch the suspect instead. An action instead.
Title: Re: Help with dialogue/conversations with characters
Post by: Steel Drummer on Tue 18/04/2006 22:26:44
have the conversation stop, and then script it so the guy punches. Then go back to the conversation.
Title: Re: Help with dialogue/conversations with characters
Post by: strazer on Tue 18/04/2006 23:13:08
Better use the run-script dialog command and the dialog_request function. Search the forum, there are lots of threads about this.