My problem is this: I have a room with the following script (room8):
--------------------------------------------After Fade In---------------------------
if (GetGlobalInt(0)==4) {
SetMusicRepeat(0);
Wait(60);
oPuertad.Visible = true;
Wait(20);
cDika.Walk(38, 163, eNoBlock, eAnywhere);
cEgo.Walk(60, 163, eBlock, eAnywhere);
Wait(40);
oPuertai.Visible = true;
Wait(20);
cDika.Walk(1, 163, eNoBlock, eAnywhere);
cEgo.Walk(2, 163, eBlock, eAnywhere);
Wait(10);
SetGlobalInt(0, 5);
oAct1.Transparency = 100;
oAct1.Visible = true;
oAct1.Transparency = 90;
Wait(3);
oAct1.Transparency = 80;
Wait(3);
oAct1.Transparency = 70;
Wait(3);
oAct1.Transparency = 60;
Wait(3);
oAct1.Transparency = 50;
Wait(3);
oAct1.Transparency = 40;
Wait(3);
oAct1.Transparency = 30;
Wait(3);
oAct1.Transparency = 20;
Wait(3);
oAct1.Transparency = 10;
Wait(3);
oAct1.Transparency = 0;
Wait(120);
oAct1.Transparency = 10;
Wait(3);
oAct1.Transparency = 20;
Wait(3);
oAct1.Transparency = 30;
Wait(3);
oAct1.Transparency = 40;
Wait(3);
oAct1.Transparency = 50;
Wait(3);
oAct1.Transparency = 60;
Wait(3);
oAct1.Transparency = 70;
Wait(3);
oAct1.Transparency = 80;
Wait(3);
oAct1.Transparency = 90;
Wait(3);
oAct1.Transparency = 100;
Wait(100);
cEgo.ChangeRoom(9);
}
Now, I don't know what did I do, but the thing is that when the script reads the cEgo.ChangeRoom(9) the room appears to change to the same room (room8), instead of cEgo.ChangeRoom[9] it would be cEgo.ChangeRoom[8].
Could you help me please?
Is there something in room 9 sending him back to 8? I did that onetime .