Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Jimi on Sun 25/05/2003 16:48:33

Title: Highlighted text?
Post by: Jimi on Sun 25/05/2003 16:48:33
I there a way to get highlighted text? Or is there a way of changing the font number halfway through a text display, so it displays two different texts. eg- normal and highlighted text?
Title: Re:Highlighted text?
Post by: Erica McLane on Mon 26/05/2003 13:40:49
There is no way to highlight a text. You should have a different font and change it where it should be highlighted. (SetNormalFont, SetSpeechFont). You may notice that there is no SetGUIFont script command.
Title: Re:Highlighted text?
Post by: Jimi on Mon 26/05/2003 14:59:44
can you change fonts half way through a display so it'll show both fonts?
Title: Re:Highlighted text?
Post by: Synthetique on Mon 26/05/2003 20:58:23
you mean like this?

"blah blag blf lalala wohooo scumm bum"
Title: Re:Highlighted text?
Post by: Scummbuddy on Mon 26/05/2003 22:00:48
Quote from: Synthetique on Mon 26/05/2003 20:58:23


" wohooo scumm bum"

Did someone call me?

Anyways, why not just import another font, made to look like highlighted?  Like, on a scumm type interface, there is the mouse over event and then a highlighted picture of , say, Give, comes up.  It looks like its highlighted, although its only a picture.