How manny dialogs can i have in one game? And how to say something wout dialog?

Started by Jakerpot, Tue 27/01/2009 04:53:54

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Jakerpot

Hi everyone! Now i want to know; How many dialogs can i have in my game? i'm asking because at every look that the player does on something, is a new dialog that have to be created. And i have much of them. I know that is a another way to show the letters at the screen, but its too work. If you know some other ways, post it!



Akatosh

I guess you're looking for the elusive Display and Character.Say commands. For details, I recommend taking a look at the eldritch tome known as "manual".

Jakerpot

 :P Everybody recomend me the manual, but how can i discover that command by my own without a reference ? I just read the manual when i want to learn how to do something, but a character.say command isn't on my viewline  :P
EDIT: Ah, i forgot already: Thanks!  ;D
J-



Khris

That's why it's very useful to read the manual from first to last page once, especially the script parts.
You want a character to say something, so checking out all the Characters' functions and properties is a logical start.

I agree that some really basic things aren't mentioned in the tutorials but it's hard to do one that covers everything without feedback what's missing.

Btw, please don't send me tech questions via pm, post them here. You can use a single thread for various problems to avoid clutter, it has been done before.

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