Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Nenozakk on Sun 03/02/2019 21:48:18

Title: How big is the typical AGS background dimensions?
Post by: Nenozakk on Sun 03/02/2019 21:48:18
I need help figuring out the dimensions so I can create a background. If there is a way to change the size, please tell me. Thanks.
Title: Re: How big is the typical AGS background dimensions?
Post by: Jack on Sun 03/02/2019 21:53:28
640x360 is the one and only truly resolved resolution. People who speak against it are spreading heresy.
Title: Re: How big is the typical AGS background dimensions?
Post by: selmiak on Sun 03/02/2019 22:40:44
old lucas arts games were in 320x200, use this, or use 320x180 for a widescreen 16:9 resolution. Or multiples of these, like 640x360. pixelart works better with a width of 320, while bigger screen widths are better suited for painted backgrounds or vector art or rendered or what have you...


edit: numbers...
Title: Re: How big is the typical AGS background dimensions?
Post by: Khris on Sun 03/02/2019 22:41:46
It really depends on the graphics style. Whatever you pick, make sure it's a 16:9 resolution, given that the vast majority of screens use it.
So for instance 320x180 for lowres games, 640x360 for the SVGA style, and 1280x720 or 1920x1080 for HD games.
Title: Re: How big is the typical AGS background dimensions?
Post by: Danvzare on Mon 04/02/2019 13:11:12
I'm really surprised no one here has mentioned the typical 320x200 or 640x400 resolutions.

Quote from: selmiak on Sun 03/02/2019 22:40:44
old lucas arts games were in 320x240
I thought the old LucasArts games were in 320x200, but due to the size of pixels on monitors back then, you need to stretch it to 320x240 to avoid the image from looking squashed.
Wait, I'll check... yep, I'm right. The backgrounds for Sam and Max were 320x200. So it's safe to assume that the rest of the games (except CoMI) were also in that resolution.
Title: Re: How big is the typical AGS background dimensions?
Post by: Crimson Wizard on Mon 04/02/2019 13:46:12
Quote from: Nenozakk on Sun 03/02/2019 21:48:18If there is a way to change the size, please tell me. Thanks.

If you mean changing the game resolution, there's a selection in the General Settings.
Game resolution determines how much do you see on screen at the same time.
Room backgrounds may be larger than that, in which case room becomes a "scrolling room", where camera automatically follows player character as he/she walks around.
Title: Re: How big is the typical AGS background dimensions?
Post by: selmiak on Mon 04/02/2019 14:25:16
Quote from: Danvzare on Mon 04/02/2019 13:11:12
I'm really surprised no one here has mentioned the typical 320x200 or 640x400 resolutions.

Quote from: selmiak on Sun 03/02/2019 22:40:44
old lucas arts games were in 320x240
I thought the old LucasArts games were in 320x200, but due to the size of pixels on monitors back then, you need to stretch it to 320x240 to avoid the image from looking squashed.
Wait, I'll check... yep, I'm right. The backgrounds for Sam and Max were 320x200. So it's safe to assume that the rest of the games (except CoMI) were also in that resolution.

you are right, I have no idea where I got the 240 from. I edited my post to not confuse people reading this...