Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: SSH on Fri 09/01/2004 16:41:58

Title: How can I have a "Standing" view
Post by: SSH on Fri 09/01/2004 16:41:58
OK, so I'm asking a beginner's question!

The trouble is, my walkcycle doesn't really have a frame where he looks like he is standing still. So when my character is stationary, he looks a bit silly. I have a standing frame in my talking view, but not in my walking. I think if I added one into the walk view, it would look wierd. So my question is: other than putting soemthing like this in repeatedly execute:

if (player.walking) {
ChangeCharacterView(EGO, walk_view)
} else {
ChangeCharacterView(EGO, stand_view)
}

is there something I can do to help this problem?
Title: Re:How can I have a "Standing" view
Post by: Ciro Durán on Fri 09/01/2004 16:56:32
lol... the first frame of each loop that conforms your walking cycle is the standing frame... you put those at the first position and voilà!

Title: Re:How can I have a "Standing" view
Post by: Inkoddi on Fri 09/01/2004 16:59:20
The first frames in all the loops in the walking view are the ones where the char is standing, they are not included in the animation

EDIT: Argh! You beat me by two minutes
Title: Re:How can I have a "Standing" view
Post by: SSH on Fri 09/01/2004 17:03:56
D'oh!
::)

EDIT: Thanks guys!