OK, so I'm asking a beginner's question!
The trouble is, my walkcycle doesn't really have a frame where he looks like he is standing still. So when my character is stationary, he looks a bit silly. I have a standing frame in my talking view, but not in my walking. I think if I added one into the walk view, it would look wierd. So my question is: other than putting soemthing like this in repeatedly execute:
if (player.walking) {
ChangeCharacterView(EGO, walk_view)
} else {
ChangeCharacterView(EGO, stand_view)
}
is there something I can do to help this problem?
lol... the first frame of each loop that conforms your walking cycle is the standing frame... you put those at the first position and voilà !
The first frames in all the loops in the walking view are the ones where the char is standing, they are not included in the animation
EDIT: Argh! You beat me by two minutes
D'oh!
::)
EDIT: Thanks guys!