Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Woten on Mon 15/04/2013 16:09:11

Title: How do I make my DEMO ready for publishing? (SOLVED)
Post by: Woten on Mon 15/04/2013 16:09:11
I mean, without the save games I made while developing and other excess baggage?

I'm working with 9-verb style.
Title: Re: How do I make my DEMO ready for publishing?
Post by: Crimson Wizard on Mon 15/04/2013 16:26:24
Go to your game folder and delete "Compiled" subfolder.
Then open your project in the editor and choose Build -> Build EXE. Now there's a new "Compiled" folder with only files you need to distribute. Rename "Compiled" to something else (like your game's title).
Pack this folder and upload the archive somewhere on web.
Post link in the Completed Games Announcement, or Games In Production forum :).

Title: Re: How do I make my DEMO ready for publishing?
Post by: Woten on Mon 15/04/2013 16:33:11
This doesn't delete the saved games = /
Title: Re: How do I make my DEMO ready for publishing?
Post by: Scavenger on Mon 15/04/2013 17:40:17
The saved games are usually saved in My Documents/Saved Games. The saved games won't show up on another person's computer. If they're in your compiled folder, delete all the agssave.000 - .999 files in that folder. They shouldn't be there, though.
Title: Re: How do I make my DEMO ready for publishing?
Post by: Woten on Mon 15/04/2013 17:41:20
Just wanted to clear that up. Thanks  :-D
Title: Re: How do I make my DEMO ready for publishing?
Post by: selmiak on Mon 15/04/2013 18:56:27
also disable debug mode ;)
Title: Re: How do I make my DEMO ready for publishing?
Post by: Woten on Mon 15/04/2013 19:09:14
How?

Also: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48035.0
Title: Re: How do I make my DEMO ready for publishing?
Post by: Khris on Mon 15/04/2013 21:36:33
General settings -> Compiler -> Enable Debug Mode -> false
Title: Re: How do I make my DEMO ready for publishing? (SOLVED)
Post by: Woten on Mon 15/04/2013 22:18:06
Alright, I disabled debug mode and updated the link on the other thread. Thanks :)