i have the coding from the manual but it doesn't work? any reasons for this?
any help on this would be appreciated thanks peepz :)
i desperately need this as i need this for the start of my game well the second room.
thanks peepz :)
Please show us the code, and surrounding code, you are using and tell us where you have placed it.
i have deleted it now but this is the coding i have put in so when someone says how to do it i can put it at the top.
// room script file
function hWindow1_Look();
{
cIvaen.Walk(155, 127, eBlock, eWalkableAreas);
cIvaen.Say("I can see the castle from here.");
}
function hHotspot2_AnyClick
{
c.Ivaen.walk(157, 146, eBlock, eWalkableAreas);
TextOverlay = Overlay.CreateTextual(10, 15, 250, Game.NormalFont, 12, "Great! now lets move back to where i was and start talking cursors.");
}
so far
As I said in your other thread, look up WaitKey in the manual.
Why don't you use player.SayAt(...) (http://www.adventuregamestudio.co.uk/manual/Character.SayAt.htm)?