Inventory items will not leave GUI (SOLVED)

Started by MashPotato, Thu 05/10/2006 00:07:55

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MashPotato

I think this is going to be one of those annoying questions, because I've got no clue what the problem exactly is, and so I will have to be vague at first :-\

I am using the Broken Sword template, but modified it the inventory GUI such that I got rid of the scrolling buttons, changed the width/height, and put it on the bottom of the screen.  I also got rid of the the label that followed the mouse cursor, and added a hotspot label GUI at the bottom.  I don't believe I changed any of the GUI script itself (at least, not intentionally).

My problem is that while I can add items to the inventory, I can't take them out.  In the original template you click on the inventory item, the cursor changes into that inventory item, and you can move it around the screen.  I'm not sure what changed, but in my game when you click on the item, it changes into the inventory item momentarily (if at all), and might move slightly with the mouse, but then snaps back into position and the cursor returns to normal.

I haven't done any complicated scripting, just a few functions using basic commands (cEGO.Say, cEGO.FaceLocation, etc.) and interactions, so I'm not sure what I did to screw things up.  I tried exporting the original GUI back into my game, but it has the same problem, so I don't think it's the modified GUI itself, but rather something that's in my game.  I was hoping someone might have some ideas as to what that something could be ^_^

Thanks for your time ^_^

Kweepa

It would probably be easiest if you could find some hosting for your game, or at least upload a copy of the global script somewhere (if you don't want to give the game away, so to speak). Otherwise this will turn into 20 questions.
Still waiting for Purity of the Surf II

MashPotato

#2
I haven't done too much yet (and I am a trusting soul ;)), so sure, here it is:

*link removed*

Buloght helped me out, so I have taken down my game ^_^

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