How do you create cutscens like in "5 days a Stranger"?

Started by VII Toast, Wed 29/12/2004 09:19:56

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VII Toast

To the ends of earth, when the skys are read, and the planet spins like a top opon the new time. This is the dead, this is the light, the is the tru7h.

TerranRich

What?? Be more specific. And read the BFAQ.

You can't just ask questions like this. Have you even bothered to try it yourself? If so, let us know what results you got, etc. Elaborate.

Thanks.
Status: Trying to come up with some ideas...

VII Toast

http://www.fullyramblomatic.com/5days/

First, download it.

Then Just look at the opening cutscene. I would like to know how to pull off something like that.
To the ends of earth, when the skys are read, and the planet spins like a top opon the new time. This is the dead, this is the light, the is the tru7h.

Pod

It's just a cutscene, what's so special about it?

TerranRich

Look, it's not a good idea to base your question off of a game. Did you even check the BFAQ for creating intros and cutscenes?

Just use animations, messages, pauses, etc in combniation with each other. You can also add music, sound effects, text, fading images, etc to your cutscenes. All this can be done with the interaction editor, but it is much easier to use scripting. And this all obviously goes into a room's starting event (Player enters room, after fade-in), because there's no other suitable place for an intro to go. As far as cutscenes in the middle of the game go, just choose how the cutscene will occur (say, after the player picks up an item) and find the appropriate interaction to insert the cutscene.

I would suggest using scripting for your cutscenes, no matter how simple or advanced, because you will have it all in one organized page.
Status: Trying to come up with some ideas...

Snarky

Hey, the BFAQ is great and all, but it doesn't actually have a section about creating intros and cutscenes.Ã,  ::)
(Certainly not as far as I could see, and I had a pretty thorough lookaround.)

This seems to happen a lot. Someone tells newbies to READ THE BFAQ!!! although the BFAQ doesn't even answer the question said newbie posed.

..

Talking of the BFAQ... where's it gone?

For  a very simple answer yo your question you use animated sprites... movecharacter etc...

Candle

http://www.mattgoble.com/interaction/ags/tutorial/04.htm

This tutorial is designed to show you the basics of cutscenes using your ingame characters and graphics. It assumes you know how to make a room, define a walkable area etc.

strazer

QuoteTalking of the BFAQ... where's it gone?

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14373
and Rich's signature.

AGS Beginners FAQ

TerranRich

#9
WTF? I could've SWORN it was in the BFAQ. Sorry about that. I shall add it.

Okay, added: http://bfaq.terran-x.com/#graphics29

And Snarky, this is the first time that this has happened as far as I can recall.
Status: Trying to come up with some ideas...

Snarky

Good job with the addition, Rich!  :)

I think I've experienced this a couple of times before, though I didn't comment. One time the information was in some other documentation (a tutorial or a help file), not the BFAQ. The other time it was there, but as part of an answer to a completely different question, so a newbie probably wouldn't have found it. Saying it happens "a lot" was probably an overstatement.

TerranRich

I remember a few times I've had to stop myself from refering to the BFAQ for intros & cutscenes because I knew it wasn't in there...yet. This time I blanked out completely and thought it was in there. Boo on me. :P
Status: Trying to come up with some ideas...

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