Need help related to Inventory

Started by , Sat 25/06/2005 19:24:52

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farhanx

hi all!
I am newbee, i need to know how can i make inventory system just like monkey island 3 , I tried alot but i couldnt make it yet....can any one tell me bit step by step how to create inventory.... (I read some material inside help of AGS but it didnt work).
Thanks in advance

Ishmael

Concidering whatever, you should look here first: http://bfaq.xylot.com/ and read the Manual.

After that, and after meddling with some game sources you have (check available templates and possible open source projects) start trying to get something done. I suggest you don't go and copy something from an existing game, unless you're remaking the game. Use your imagination, go by trial and error, and relax! ;)

When you have something done, but have a problem with a bit of code or something, and you've verified that it's not covered in the beginners FAQ, you can ask about it, and we'll help you fix it.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

farhanx

thanks for reply , well i did made some game designed and my game will be fully different one as i am doing all creative work by my self...problem is sometimes i need baby steps to cover thats why i need some sort of help..cuz the manuals and other things not clearing my confusion about some stuff... i did made rooms and my character is walking around the area , messages , conversation etc are going fine but when I dont get any kind of good tutorial related to Inventory....
First when i press Tab on running mode it gives me a runtime error and get close while inside global script its written
if (keycode==9) InventoryScreen();

I dont know what is that thing while my inventory is not created yet.
Plus i couldnt find any tutorial how to make Option screen of Game when it get start just few hints could make everything fine.

anyway thanks

Khris

#3
The Option screen is just another room. You've got to let the player character start in that room but check "hide player character" in the Room Editor.
Then you create hotspots for the buttons (New Game, Load Game, etc.) and put the respective actions in the "Any click on hotspot"-interactions.
Another possibility is to use a GUI that's displayed right at the start.

Considering the inventory:
I've once seen an AGS Discworld Inventory example. It's main point was to show how a transparent GUI can be created, so I'm quite sure it was opensource, too. Just search here in the forums or google for it.

EDIT: found it: http://12.22.230.41/MicroTech/Hosted/Game/ODIS1.2.rar

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