First of all, how do you use an inventory item on yourself. I am also having problems with this script.Ã,Â
// script for Room: Walk off left screen edge
Display ("You don't really want to go back that way, do you?");
I am trying to make it that when the character tries to walk back to a previously explored room it will display this message ONCE and then get on with the game.Ã, My problem is that it will keep displaying this message over and over and I can't make it stop.Ã, I can't move or anything. I had this problem when walking onto a hotspot and I fixed it by disabling the hotspot after displaying the message.Ã, But in this case I don't know how to make the message stop.
Firstly - the same way you use it on any character, by setting up the interaction in the 'Character' window.
Secondly - try adding a blocking Character.Walk command, to get the player back over the edge, e.g.
// script for Room: Walk off left screen edge
player.Walk(player.x + 10,player.y,eBlock); // move player 10 pixels right.
Display ("You don't really want to go back that way, do you?");
(You might be better using a specific x value you know won't trigger the interaction.)
That worked great, thanks alot.Ã, But about using an item on yourself. I see what you mean about the character interaction window, but how do you specify wich item to use and what it will do?
Quote from: bjk7209 on Sun 28/08/2005 23:03:27
That worked great, thanks alot.Ã, But about using an item on yourself.Ã, I see what you mean about the character interaction window, but how do you specify wich item to use and what it will do?
nm, i just figured it out. I'm a dummy.