Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Nos Energy Man on Fri 05/05/2023 19:49:37

Title: How to add a dialogue after NPC animation
Post by: Nos Energy Man on Fri 05/05/2023 19:49:37
 :grin:

I am new to this AGS but I've come pretty far I can go from room to room ,I did a bunch of hotspots etc but I finally got stuck on something I just can't figure out.

I have a character who blinks his eyes ever 8 seconds or so. I got him to blink but after he blinks I'd like to post a message saying "Did that statue just blinks his eyes?" And then have the game continue until the statue blinks and keep doing this. I can't figure it out. I've tried everything. I may just be too angry right now to do it correctly....

Sorry if someone else has asked this. If they have could you direct me to the answer? Thanks


Nos Energy Man
Title: Re: How to add a dialogue after NPC animation
Post by: Khris on Fri 05/05/2023 21:14:17
Add the repeatedly execute event to the room, then put something like this inside the function:

  if (cStatue.Frame == 5) SetTimer(1, 20);
  if (IsTimerExpired(1)) player.SayBackground("Did that statue just blinks his eyes?");