I can't figure out how to change the font that AGS uses to display the dialog options. Even with a custom GUI. Is it even possible?
Hi,
Dialog options use the players speech font and color...
There are various way of coping with this so it is possible.
I think there is a module somewhere that covers this?
Quote from: manualstatic FontType Game.NormalFont
Gets/sets the font used for all in-game text, except speech. The font number must be a valid number from the Fonts pane of the editor.
More specifically, AGS uses the Normal Font for the following:
Display
DisplayTopBar
dialog options text
the built-in save and restore dialogs
Quote from: slasher on Wed 19/03/2014 21:57:18
Dialog options use the players speech font
Alright! I didn't know that.
Quote from: Khris on Wed 19/03/2014 22:09:57
Quote from: manualstatic FontType Game.NormalFont
Gets/sets the font used for all in-game text, except speech. The font number must be a valid number from the Fonts pane of the editor.
More specifically, AGS uses the Normal Font for the following:
Display
DisplayTopBar
dialog options text
the built-in save and restore dialogs
Thanks a lot Khris!
No problem. Note that while the font is not the current speech font but Game.NormalFont, the color is the player's speech color.