Hi all, hope you are all well? I am still battling through in writing a game (but having a lot of fun doing it)... One thing I am stuck on is constant animations of NPC (not idle). I don't want them walking around, but moving on the same spot. A good example I have found the animate function and this works if I call it on room load... The trouble is, that if I do dialogue with them then the speech overrides that animation and I can't see how to restart the animations.
I guess that is my question really, after a dialogue tree, at what point does it go back so I can call another animation script?
Thanks as always for all your amazing help. Looking forward to showing you all my silly game 8-)
You can put in room rep_exe
if (!npc.animating) npc.animate...
npc is of course the name of the npc you want to animate, and the exact code you find in the manual. ;)
that's perfect thank you so much... For reference to others, this is the code I used...
if (!cGiana.Animating) {cGiana.Animate(3, 3, eRepeat, eNoBlock);}